Notice bibliographique
- Notice
Type(s) de contenu et mode(s) de consultation : Texte noté. Image fixe : sans médiation
Auteur(s) : Kent, Steven L. (1960-....)
Titre(s) : The ultimate history of video games [Texte imprimé]. volume 2, Nintendo, Sony, Microsoft, and the billion-dollar battle to shape modern gaming / Steven L. Kent
Édition : First edition
Publication : New York : Crown, 2021
Description matérielle : xxiv, 562 pages, 16 pages of plates : illustrations ; 24 cm
Note(s) : Includes bibliographical references and index
"As video games evolve, only the fittest companies survive... In volume 1 of The Ultimate
History of Video Games, [Steven L. Kent] chronicled the industry's first thirty years.
In volume 2, he narrates gaming's entrance into the twenty-first century, as Nintendo,
Sega, Sony, and Microsoft battle to capture the global market. The home console boom
of the '90s turned hobby companies like Nintendo and Sega into Hollywood-studio-sized
business titans. But by the end of the decade, they would face new, more powerful
competitors. In boardrooms on both sides of the Pacific, engineers and executives
began, with enormous budgets and total secrecy, to plan the next evolution of home
consoles. The PlayStation 2, Nintendo GameCube, and Sega Dreamcast all made radically
different bets on what gamers would want. And then, to the shock of the world, Bill
Gates announced the development of the one console to beat them all-even if Microsoft
had to burn a few billion dollars to do it... [This volume] explores the origins of
modern consoles and of the franchises-from Grand Theft Auto and Halo to Call of Duty
and Guitar Hero-that would define gaming in the new millennium"
Sujet(s) : Jeux vidéo -- Histoire
Jeux vidéo -- Industrie et commerce -- Histoire
Indice(s) Dewey :
794.809 (23e éd.) = Jeux électroniques - Histoire
Identifiants, prix et caractéristiques : ISBN 9781984825438. - ISBN 1984825437. - ISBN 9781984825445 (erroné)
Identifiant de la notice : ark:/12148/cb47410145k
Notice n° :
FRBNF47410145
(notice reprise d'un réservoir extérieur)
Table des matières : Foreword / by Mark Cerny ; Introduction: "Why on earth?" ; Sony, the one and only
; The last days of Sega: a cautionary tale ; Nintendo in third ; "But what about
Sony?" ; "Impossible to beat Sony in this race" ; A rising tide ; The launch from
hell ; "Mostly dead": the afterlife of the arcade business ; "Slightly less horrific
than I imagined" ; Rise to the heavens ; Microsoft's revolution ; One bluffs. One
checks. One calls. ; Keeping secrets ; "So you say you want a revolution" ; Wii
wins ; The games that defined generation seven ; Electronic Arts Activision: the
biggest publisher in games ; Movies and games : trapped in a bad romance.