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Type(s) de contenu et mode(s) de consultation : Texte noté : électronique

Auteur(s) : Tolk, Andreas  Voir les notices liées en tant qu'auteur

Titre(s) : Engineering principles of combat modeling and distributed simulation [Texte électronique] / Andreas Tolk

Publication : Hoboken : John Wiley & Sons, 2012

Description matérielle : 1 online resource (1 texte électronique (1632 p.))

Note(s) : In Wiley online library. - Titre de l'écran-titre (visionné le 31 juillet 2012). - Bibliogr


Identifiants, prix et caractéristiques : ISBN 9781118180310

Identifiant de la notice  : ark:/12148/cb446527533

Notice n° :  FRBNF44652753 (notice reprise d'un réservoir extérieur)



Table des matières : Cover; Title Page; Copyright; Dedicated Page; Preface; Contributors; Biographies; Biographical Sketches of Chapter and Annex Authors; Acknowledgments; Abbreviations; Chapter 1: Challenges of Combat Modeling and Distributed Simulation; Simulation Engineers and Their Multiple-View Challenges; Selected Challenges the Simulation Engineer Will Encounter ; Where to Find What in this Book; Some Critical Remarks; Part 1: Foundations; Chapter 2: Applicable Codes of Ethics; Why Teach about the Codes of Ethics; IEEE, MORS, and SCS; Code of Professional Ethics for Simulationists.
Chapter 3: The NATO Code of Best Practice for Command and Control AssessmentContext and Overview; The Initialization Phase; The Preparation Phase; The Execution, Evaluation, and Assessment Phase; Chapter 4: Terms and Application Domains; Introduction to Domains and Terms of Military Simulation; Some Basic General Definitions; Application Domains; Summary on Terms and Domains; Chapter 5: Scenario Elements; What Needs to be Modeled?; Environment, Terrain, and Weather; Land Components; Air Components; Naval Components; Joint Operations and Command and Control; Summary; Part 2: Combat Modeling.
Chapter 6: Modeling the EnvironmentWhat is the Environment?; SEDRIS; Environment Services; Summary on Modeling the Environment; Chapter 7: Modeling Movement; High Resolution Models and Aggregate Models; General Remarks on Movement Modeling; Example for Grid and Patch Parameters: The Army Mobility Model; Point Movement and Automated Route Planning; Distributions in Aggregated Models; Additional Movement Modifications; Chapter 8: Modeling Sensing; Ground Truth and Perception; Sensors and Sensor Results; Line-of-Sight Algorithms; High Resolution Sensing; Aggregate Sensing.
Intelligence, Surveillance, and ReconnaissanceChapter 9: Modeling Effects; What are Effects on the Battlefield?; Direct Fire, Indirect Fire, and Smart Weapons; Entity Level Engagement and Attrition Models; Aggregate Level Engagement and Attrition Models; Alternatives to Lanchester; Chapter 10: Modeling Communications, Command, and Control; Combat in the Information Age; Command and Control Modeling; Communication Modeling; Command and Control Messages; The Information Age Combat Model; New Command and Control Concepts; Part 3: Distributed Simulation.
Chapter 11: Challenges of Distributed SimulationGeneral Distributed Simulation Challenges; Distributed Systems; Entities, Events, and States for Federations; Synchronizing Time; Multi-resolution, Aggregation, and Disaggregation; Some Limits of Federations; Chapter 12: Standards for Distributed Simulation; What are Standards for Distributed Simulation?; Modeling and Simulation Interoperability Standards; Chapter 13: Modeling and Simulation Development and Preparation Processes; Modeling and Simulation Processes for Problem Solving; The Problem Solving Process; Federation Development Processes.

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