Notice bibliographique
- Notice
Type(s) de contenu et mode(s) de consultation : Texte noté : sans médiation
Auteur(s) : Lenoir, Timothy (1948-....)
Caldwell, Luke
Titre(s) : The military-entertainment complex [Texte imprimé] / Tim Lenoir, Luke Caldwell
Publication : Cambridge, [Massachusetts] ; London : Harvard university press, 2018
Description matérielle : 265 pages : ill. ; 21 cm
Collection : MetaLABprojects
Lien à la collection : MetaLABprojects
Note(s) : Includes bibliographical references
"With the rise of drones and computer-controlled weapons of war, comparisons between
war and video games have multiplied. The authors trace how the realities of war are
represented in popular entertainment. In the early days of the video game industry
personnel and expertise flowed from contractors building military simulations to game
companies; in a middle period the military drew significantly on the booming game
industry to train troops; now in our cultural present media corporations and the military
draw upon one another cyclically to predict the future of warfare. The book argues
that commercial video wargame franchises commodified and marketed the weapons, tactics,
and threat scenarios of the Pentagon's War on Terror. Many of the best-selling video
games (and television and films) of the last five years depict small special forces
units that can deploy at a moment's notice anywhere in the world against non-traditional
enemies. This intermediation of media forms within the military-entertainment complex
has shaped the popular imaginary of war in the post 9/11 era and has naturalized the
Pentagon's vision of a new American way of warfare."
Sujet(s) : Jeux de guerre (jeux vidéo) -- États-Unis -- Histoire
Guerre électronique -- États-Unis -- Histoire
Industrie -- Informatique -- États-Unis -- Histoire
Indice(s) Dewey :
306.460 973 (23e éd.) = Technologies (sociologie) - États-Unis
Identifiants, prix et caractéristiques : ISBN 9780674724983. - ISBN 0674724984
Identifiant de la notice : ark:/12148/cb45472171k
Notice n° :
FRBNF45472171
(notice reprise d'un réservoir extérieur)
Table des matières : Induction : the military-entertainment complex and the contemporary war imaginary
; From Battlezone to America's Army : the Defense Department and the game industry
; Creating repeat consumers : epic realism and the birth of the wargame franchise
; Coming to a screen near you : the RMA and affective entertainment ; Press X to
hack : cyberwar and videogames ; Discharge : counter-wargaming in Spec Ops: the Line.