Notice bibliographique
- Notice
Type(s) de contenu et mode(s) de consultation : Texte noté : sans médiation
Titre(s) : The Johns Hopkins guide to digital media [Texte imprimé] / edited by Marie-Laure Ryan, Lori Emerson, and Benjamin J. Robertson
Publication : Baltimore, [Maryland] : Johns Hopkins university press, copyright 2014
Description matérielle : xiii, 538 pages ; 26 cm
Note(s) : Includes bibliographical references
Text in English.
Autre(s) auteur(s) : Ryan, Marie-Laure (1946-....). Éditeur scientifique
Emerson, Lori (1974-....). Éditeur scientifique
Robertson, Benjamin J. (1973-....). Éditeur scientifique
Autre(s) forme(s) du titre :
- Autre forme du titre : Guide to digital media
Sujet(s) : Médias numériques
Genre ou forme : Encyclopédies
Indice(s) Dewey :
302.231 (23e éd.) = Médias numériques
Identifiants, prix et caractéristiques : ISBN 9781421412238. - ISBN 9781421412245. - ISBN 9781421412252 (erroné). - ISBN 1421412233.
- ISBN 1421412241. - ISBN 142141225X (erroné)
Identifiant de la notice : ark:/12148/cb454572395
Notice n° :
FRBNF45457239
(notice reprise d'un réservoir extérieur)
Table des matières : Algorithm / Bethany Nowviskie ; Alternate reality gaming / Nicole Labitzke ; Analog
versus digital / Jake Buckley ; Animated poetry / Philippe Bootz ; Animation/kineticism
/ Brian Kim Stefans ; Archive / Katherine Harris ; Artificial intelligence / David
Elson ; Artificial life / Simon Penny ; Augmented reality / Jay David Bolter ;
Authoring systems / Judy Malloy ; Avatars / Bjarke Liboriussen ; Biopoetry / Eduardo
Kac ; Blogs / Ruth Page ; Book to e-text / Kirstyn Leuner ; Cave / John Cayley
; Cell phone novel / Larissa Hjorth ; Characteristics of digital media / David Golumbia
; Chatterbots / Ragnhild Tronstad ; Cheats / Julian Kücklich ; Code / Mark C. Marino
; Code aesthetics / David M. Berry ; Cognitive implications of new media / Anne Mangen
and Jean-Luc Velay ; Collaborative narrative / Scott Rettberg ; Collective intelligence
/ John Duda ; Combinatory and automatic text generation / Philippe Bootz and Christopher
Funkhouser ; Computational linguistics / Inderjeet Mani ; Conceptual writing / Darren
Wershler ; Copyright / Benjamin J. Robertson ; Critical editions in the digital
age / Claire Clivaz and David Hamidović ; Critical theory / David Golumbia ; Crowdsourcing
/ Klaus-Peter Speidel ; Cyberfeminism / Kate Mondloch ; Cybernetics / Bernard Geoghegan
and Benjamin Peters ; Cyberpunk / Lisa Swanstrom ; Cyberspace / Marie-Laure Ryan
; Cyborg and posthuman / Raine Koskimaa ; Data / Matthew Fuller ; Database / Christine
Paul ; Dialogue systems / Jichen Zhu ; Digital and net art / Roberto Simanowski
; Digital fiction / Maria Engberg ; Digital humanities / Mathew K. Gold ; Digital
installation art / Kate Mondloch ; Digital poetry / Leonardo Flores ; Early digital
art and writing (pre-1990) / Christopher Funkhouser ; Easter eggs / Laine Nooney
; E-books / Johanna Drucker ; Electronic literature / Scott Rettberg ; Electronic
literature organization / Marjorie Luesebrink n ; E-mail novel / Jill Walker Rettberg
; Emergence / Ragnhild Tronstad ; Ethics in digital media / Charles Ess ; Fan fiction
/ Karen Hellekson ; Film and digital media / Jens Eder ; Flarf / Darren Wershler
; Flash/director / Brian Kim Stefans ; Free and open-source software / Luis Felipe
Rosado Murillo ; Game genres / Andreas Rauscher ; Game history / Henry Lowood ;
Game theory / Travis L. Ross ; Gameplay / Jesper Juul ; Games and education / Brian
Magerko ; Games as art/literature / David Ciccoricco ; Games as stories / David
Ciccoricco ; Gender and media use / Ruth Page ; Gender representation / Kim Knight
; Glitch aesthetics / Lori Emerson ; Graph theory / Marie Laure Ryan ; Graphic realism
/ Rune Klevjer ; Hacker / E. Gabriella Coleman ; History of computers / Jussi Parikka
; Hoaxes / Jill Walker Rettberg ; Holopoetry / Eduard Kac ; Hypertextuality / Astrid
Ensslin ; Identity / Steven Edward Doran ; Immersion / Jan-Noël Thon ; Independent
and art games / Celia Pearce ; Interactive cinema / Glorianna Davenport ; Interactive
documentary / Sandra Gaudenzi ; Interactive drama / Brian Magerko ; Interactive
fiction / Emily Short.
Interactive narrative / Marie-Laure Ryan ; Interactive television / Jens Jensen
; Interactivity / Peter Mechant and Jan Van Looy ; Interface / Carl Therrien ; Language
use in online and mobile communication / Naomi S. Baron ; LIfe history / Ruth Page
; Linking strategies / Susana Pajares Tosca ; Location-based narrative / Scott Ruston
; Ludus and Paidia / Marie Laure Ryan ; Machinima / Michael Nitsche ; Markup languages
/ Kirstyn Leuner ; Mashup / Benjamin J. Robertson ; Materiality / Anna Munster
; Media ecology / Michael Goddard ; Mediality / Jan-Noël Thon ; Mobile games /
Anastasia Salter ; MUDs and MOOs / Torill Mortensen ; Music / Aden Evens ; Narrativity
/ Jan-Noël Thon ; Networking / Mark Nunes ; N-gram / John Cayley ; Nonlinear writing
/ Astrid Ensslin ; NPC (nonplayer character) / Ragnhild Tronstad ; Old media/new
media / Jessica Pressman ; Online game communities / Celia Pearce ; Online worlds
/ Lisbeth Klastrup ; Ontology (in games) / Jose Zagal ; Participatory culture /
Melissa Brough ; Performance / Ragnhild Tronstad ; Platform / Nick Montfort and
Ian Bogost ; Plot types and interactivity / Marie-Laure Ryan ; Politics and new
media / Joss Hands ; Preservation / Matthew Kirschenbaum ; Procedural / Jonathan
Lessard ; Quest narrative / Ragnhild Tronstad ; Race and ethnicity / Kim Knight
; Randomness / Marie-Laure Ryan ; Reading strategies / Adalaide Morris ; Relations
between media / Philipp Schweighauser ; Remediation / Jay David Bolter ; Remix /
Aaron Angello ; Role-playing games / Olivier Caïra and Susana Pajares Tosca ; Sampling
/ Benjamin J. Robertson ; Search / Yuk Hui ; Searle's Chinese Room / Inderjeet Mani
; Self-reflexivity in electronic art / Winfried Nöth ; Semantic web / Axel-Cyrille
Ngonga Ngomo ; Simulation / Gonzalo Frasca ; Social Network Sites (SNSs) / Olga
Goriunova and Chiara Bernardi ; Software studies / Matthew Fuller ; Sound / Aaron
Angello ; Spatiality of digital media / Marie-Laure Ryan ; Story generation / Pablo
Gervás ; Storyspace / Anja Rau ; Subversion (creative destruction) / Davin Heckman
; Temporality of digital works / John David Zuern ; Transmedial fiction / Christy
Dena ; Turing test / Ragnhild Tronstad ; Twitter, Tumblr, and Microblogging / Brian
Croxall ; Video / Patrick Vonderau ; Viral aesthetics / Jussi Parikka ; Virtual
bodies / Marco Caracciolo ; Virtual economics / Edward Castronova and Travis L. Ross
; Virtual reality / Ken Hillis ; Virtuality / Michael Heim ; Walkthrough / Frederik
De Grove and Jan Van Looy ; Web comics / Karin Kukkonen ; Wiki writing / Seth Perlow
; Windows / Jay David Bolter ; Word-image / Maria Engberg ; Worlds and maps / Bjarke
Liboriussen ; Writing under constraint / Anastasia Salter.