Notice bibliographique
- Notice
Type(s) de contenu et mode(s) de consultation : Texte noté. Image fixe. Musique notée : sans médiation
Auteur(s) : Summers, Tim. Auteur du texte
Titre(s) : Pixel soundtracks [Texte imprimé] : exploring video game music through twenty games / Tim Summers ; foreword by Jason Graves
Publication : Lanham, Maryland : Rowman & Littlefield, copyright 2024
Description matérielle : 1 vol. (XII-259 pages) : illustrations, music ; 24 cm
Collection : Music pro guides
Lien à la collection : Music pro guides
Note(s) : Includes bibliographical references (pages 241-246) and index. - Tim Summers is senior lecturer in music at Royal Holloway University of London. Summers co-founded the European Ludomusicology Research Group and was a founding editor of the Journal of Sound and Music in Games. His books include Understanding Video Game Music, The Queerness of Video Game Music and The Legend of Zelda: Ocarina of Time - A Game Score Companion. Tim regularly contributes to articles, podcasts and radio programs on the topic of video game music."An accessible guide to video game music, this book covers essential topics for understanding game music-from how games produce chip sounds to the significance of game music in concerts. It explains both technical and cultural aspects, using twenty games as case studies, and shows how video game music works and why it matters to so many people"
Autre(s) auteur(s) : Graves, Jason. Préfacier
Sujet(s) : Musique de jeux vidéo -- Critique et interprétation
Identifiants, prix et caractéristiques : ISBN 9781538192757. - ISBN 1538192756. - ISBN 9781538192764. - ISBN 1538192764. - ISBN 9781538192771 (erroné)
Identifiant de la notice : ark:/12148/cb475722970
Notice n° : FRBNF47572297 (notice reprise d'un réservoir extérieur)
Table des matières : The sonic invasion : Space invaders (1978) ; How Video games make music. Music on chips : Super Mario Bros (1985) ; MIDI, samples and synthesis : Kings quest IV (1988) ; CD audio and recorded sound in games : Wipeout (1995) ; Integrating music in games. Dynamic music : The operative : no one lives forever (2000) ; Generating music with algorithms : Mini Metro (2015) ; Introductions, menus and loading screens : BioShock infinite (2013) ; The role of music in games. Battle and boss music : Dark souls III (2016) ; Characters and stories : Final fantasy VI (1994) ; Building worlds and histories : Kingdom hearts (2002) ; Music and feeling in play : Ori and the Blind Forest (2015) ; Aesthetic questions. Music and gameplay : The artful escape (2021) ; Nostalgia and remakes : Resident evil 2 (1998/2019) ; Modern chiptune and fandom : Undertale/Deltarune (2015/2021+) ; Classical music and video games : Untitled goose game (2019) ; Popular music and game music : 50 Cent: bulletproof (2005) ; Game music and wider culture. Identity, representation and avatars ; Tomb Raider (2013) ; Adaptations : Star Trek: judgement rites (1993 floppy version/1995 CD-ROM version) ; Game music in concert and on record : Xevious (1982) ; Final boss : playing games, playing with music : The legend of Zelda : ocarina of time (1998).