Notice bibliographique
- Notice
Type(s) de contenu et mode(s) de consultation : Texte noté : sans médiation
Auteur(s) : Wildt, Lars de. Auteur du texte
Titre(s) : The pop theology of videogames [Texte imprimé] : producing and playing with religion / Lars de Wildt
Publication : Amsterdam : Amsterdam university press, copyright 2021
Description matérielle : 1 vol. (158 p.) : ill., couv. ill. ; 25 cm
Collection : Games and play ; 8
Lien à la collection : Games and play
Note(s) : Bibliographie p. [141]-154. Notes bibliogr. Index"Young people in the West are more likely to encounter religion in videogames than in places of worship like churches, mosques or temples. Lars de Wildt interviews developers and players of games such as 'Assassin's Creed' to find out how and why the Pop Theology of Videogames is so appealing to modern audiences. Based on extensive fieldwork, this book argues that developers of videogames and their players engage in a 'Pop Theology' through which laymen reconsider traditional questions of religion by playing with them. Games allow us to play with religious questions and identities in the same way that children play at being a soldier, or choose to 'play house.' This requires a radical rethinking of religious questions as no longer just questions of belief or disbelief; but as truths to be tried on, compared, and discarded at will."
Sujet(s) : Jeux vidéo -- Religion Jeux vidéo -- Société Religion et culture
Indice(s) Dewey : 794.801 (23e éd.) = Jeux électroniques - Philosophie et théorie
Identifiants, prix et caractéristiques : ISBN 9789463729864 (rel.)EAN 9789463729864
Identifiant de la notice : ark:/12148/cb471823326
Notice n° : FRBNF47182332 (notice reprise d'un réservoir extérieur)