• Notice

Type(s) de contenu et mode(s) de consultation : Texte noté : électronique

Auteur(s) : Hjorth, Larissa (1971-....). Auteur du texte  Voir les notices liées en tant qu'auteur

Titre(s) : Exploring Minecraft [Texte électronique] : ethnographies of play and creativity / Larissa Hjorth, Ingrid Richardson, Hugh Davies, William Balmford

Publication : Cham : Palgrave Macmillan, copyright 2020

Description matérielle : 1 online resource (XIV-189 p.) : ill.

Collection : Palgrave games in context

Lien à la collection : Palgrave games in context (Online) 

Note(s) : Includes index"Minecraft is undoubtedly one of the most influential games of the past decade. Exploring Minecraft brilliantly situates this multiplatform and multisensory game within today's pervasive play culture, focusing on its role in players' everyday lives across domestic and educational spaces, and across cultural and generational contexts. In times of social distancing, Hjorth, Richardson, Davies, and Balmford make a compelling argument for the significance of social play and creativity in everyday life. An essential resource for gamers, educators, academics, and parents interested in the interconnections between games, education, domestic life, and creative practices."--Adriana de Souza e Silva, North Carolina State University, USA This book directs critical attention to one of the most ubiquitous and yet under-analyzed games, Minecraft. Drawing on three years of ethnographic fieldwork into mobile games in Australian homes, the authors seek to take Minecraft seriously as a cultural practice. The book examines how Minecraft players engage in a form of gameplay that is uniquely intergenerational, creative, and playful, and which moves ambiently throughout everyday life. At the intersection of digital media, quotidian literacy, and ethnography, the book situates interdisciplinary debates around mundane play through the lens of Minecraft. Ultimately, Exploring Minecraft seeks to coalesce the discussion between formal and informal learning, revealing new forms of digital media creativity and ethnographic innovation around the analysis of games in everyday life. Larissa Hjorth is Distinguished Professor and Director of the Design & Creative Practice Platform at RMIT University, Australia. Ingrid Richardson is Professor in the School of Media & Communication at RMIT University, Australia. Hugh Davies is a postdoctoral fellow in the Design & Creative Practice Platform at RMIT University, Australia. William Balmford has a PhD in Media & Communication from RMIT University, Australia

Sujet(s) : Minecraft (jeu vidéo)  Voir les notices liées en tant que sujet Jeux vidéo -- Société  Voir les notices liées en tant que sujet

Indice(s) Dewey :  794.85 (23e éd.) = Jeux électroniques particuliers [Minecraft]  Voir les notices liées en tant que sujet

Identifiants, prix et caractéristiques : ISBN 9783030599089. - ISBN 3030599086. - ISBN 9783030599072 (erroné). - ISBN 9783030599102 (erroné)EAN 9783030599072

Identifiant de la notice  : ark:/12148/cb471343826

Notice n° :  FRBNF47134382 (notice reprise d'un réservoir extérieur)

Table des matières : 1. The Phenomenon ; 2. Exploring Play ; 3. Understanding Play ; 4. Play Practices and Modalities ; 5. Metagaming and Paratextual Play ; 6. Playing at Home ; 7. Institutional Play Spaces ; 8. Playing during and post COVID-19 pandemic.

Localiser ce document(1 Exemplaire)

Document numérique : 

1 partie d'exemplaire regroupée

ACQNUM-117420
support : document électronique dématérialisé