Notice bibliographique
- Notice
Type(s) de contenu et mode(s) de consultation : Texte noté : sans médiation
Auteur(s) : Josef, Alex. Auteur du texte Van Lepp, Alex Carter, Marshal D.
Titre(s) : The business of indie games [Texte imprimé] : everything you need to know to conquer the indie games industry / Alex Josef, Alex Van Lepp, and Marshal D. Carper
Publication : Boca Raton, FL : CRC Press, 2022
Description matérielle : 1 volume : illustrations (black and white, and colour) ; 24 cm
Note(s) : Includes bibliographical references and index"Many early efforts in higher education are variations of traditional computer science curriculums, so while students might be learning how to make games in the classroom, they are learning very little about the business of games. That means they are not equipped to talk to investors, negotiate with publishers, and engage with major platforms like Steam and Nintendo--all of which are mandatory skills for modern indie developers. The future of gaming curriculums is not just teaching students how to create games, but in preparing them for the business of games"
Sujet(s) : Jeux vidéo -- Commercialisation des produits Concepteurs de jeux vidéo
Indice(s) Dewey : 338.477 948 (23e éd.) = Jeux électroniques (économie)
Identifiants, prix et caractéristiques : ISBN 9781032104225. - ISBN 1032104228. - ISBN 9781032104218. - ISBN 103210421X. - ISBN 9781003215264 (erroné). - ISBN 9781000583281 (erroné) (ePub ebook). - ISBN 9781000583267 (erroné) (PDF ebook)
Identifiant de la notice : ark:/12148/cb47007806d
Notice n° : FRBNF47007806 (notice reprise d'un réservoir extérieur)
Table des matières : Introduction ; Part 1. How the Indie Video Game Industry Works ; Part 2. Pre Development Choices ; Part 3. Pitches and Publishing Deals ; Part 4. The Road to Release ; Part 5. Post-Release.