Notice bibliographique

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Type(s) de contenu et mode(s) de consultation : Texte noté : sans médiation

Titre(s) : The playful undead and video games [Texte imprimé] : critical analyses of zombies and gameplay / edited by Stephen J. Webley and Peter Zackariasson

Publication : New York, NY : Routledge, 2020

Description matérielle : x, 276 pages : ill. ; 24 cm

Collection : Routledge advances in game studies

Lien à la collection : Routledge advances in game studies 

Note(s) : Includes bibliographical references and index"This book explores the central role of the zombie in contemporary popular culture as they appear in video games. Moving beyond traditional explanations of their enduring appeal - that they embody an aesthetic that combines horror with a mindless target; that lower age ratings for zombie games widen the market; or that Artificial Intelligence routines for zombies are easier to develop - the book provides a multidisciplinary and comprehensive look at this cultural phenomenon. Drawing on detailed case studies from across the genre, contributors from a variety of backgrounds offer insights into how the study of zombies in the context of video games informs an analysis of their impact on contemporary popular culture. Issues such as gender, politics, intellectual property law, queer theory, narrative storytelling and worldbuilding, videogame techniques and technology, and man's relation to monsters are closely examined in their relation to zombie video games. Breaking new ground in the study of video games and popular culture, this volume will be of interest to researchers in a broad range of areas including media, popular culture, video games, and media psychology"

Autre(s) auteur(s) : Webley, Stephen J.. Éditeur scientifique  Voir les notices liées en tant qu'auteur Zackariasson, Peter (1972-....). Éditeur scientifique  Voir les notices liées en tant qu'auteur

Sujet(s) : Zombis -- Dans les jeux vidéo  Voir les notices liées en tant que sujet Zombis -- Dans la culture populaire  Voir les notices liées en tant que sujet Jeux vidéo -- Psychologie  Voir les notices liées en tant que sujet

Indice(s) Dewey :  794.8 (23e éd.) = Jeux électroniques  Voir les notices liées en tant que sujet

Identifiants, prix et caractéristiques : ISBN 9781138895461. - ISBN 1138895466. - ISBN 9781315179490 (erroné)

Identifiant de la notice  : ark:/12148/cb45795557s

Notice n° :  FRBNF45795557 (notice reprise d'un réservoir extérieur)

Table des matières : Zombies, again? A qualitative analysis of the zombie antagonist's appeal in game design ; Resurrecting "Obsolete" video game techniques from Alone in the Dark and Resident Evil ; The undead past in the present - historical anxiety and the Nazi zombie ; The zombification of Skyrim ; Fantasies of full employment: zombies, video games, and violent labor ; Resident Evil and infectious fear ; Zombie video games, eros, and thanatos: expressing and exploring the life and death drives through video gameplay ; Through the eyes of the other: the relationship between man and monster in Siren: Blood Curse ; Dead Rising and the gameworld zombie ; Proliferation, blockages, and paths of escape in Resident Evil and Call of Duty ; Zombies, play and uncertainty in Red Dead Redemption: Undead Nightmare ; "A Jill Sandwich" - gender representation in zombie video games ; It's never about zombies - post-apocalyptic world-building, interactive storytelling, and The Walking Dead ; The pace and reach of video game zombies ; Zombies are democracy: the myth of a systemic political failure in video games ; Queering the zombie ; The law of the playful [un]dead: the influences of intellectual property law on zombie video games ; "The Romeroesque" - playing with ethics and ideology in zombie games, from indie to mainstream and around again.

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