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Type(s) de contenu et mode(s) de consultation : Texte noté : sans médiation

Titre(s) : Historia ludens [Texte imprimé] : the playing historian / edited by Alexander von Lünen, Katherine J. Lewis, Benjamin Litherland and Pat Cullum

Publication : New York, NY ; London : Routledge, 2020

Description matérielle : 1 vol. (XXIII-293 p.) : ill. ; 24 cm

Collection : Routledge approaches to history

Lien à la collection : Routledge approaches to history 


Note(s) : Includes bibliographical references and index
"This book aims to further a debate about aspects of 'playing' and 'gaming' in connection with history. Reaching out to academics, professionals and students alike, it pursues a dedicated interdisciplinary approach. Rather than only focusing on how professionals could learn from academics in history, the book also ponders the question of what academics can learn from gaming and playing for their own practice, such as gamification for teaching, or using 'play' as a paradigm for novel approaches into historical scholarship. 'Playing' and 'gaming' are thus understood as a broad cultural phenomenon that cross-pollinates the theory and practice of history and gaming alike"


Sujet(s) : Histoire (discipline) -- Étude et enseignement -- Simulation, Méthodes de  Voir les notices liées en tant que sujet
Jeux vidéo et histoire  Voir les notices liées en tant que sujet
Jeux sérieux  Voir les notices liées en tant que sujet

Indice(s) Dewey :  907.1 (23e éd.) = Histoire - Enseignement  Voir les notices liées en tant que sujet ; 794.807 (23e éd.) = Jeux électroniques - Enseignement et recherche  Voir les notices liées en tant que sujet


Identifiants, prix et caractéristiques : ISBN 9780367363864. - ISBN 0367363860. - ISBN 9780429345616 (erroné). - ISBN 9781000692952 (erroné). - ISBN 9781000693317 (erroné). - ISBN 9781000693133 (erroné) (rel.)

Identifiant de la notice  : ark:/12148/cb45788370z

Notice n° :  FRBNF45788370 (notice reprise d'un réservoir extérieur)



Table des matières : A quantitative study of historical videogames (1981-2015) / Yannick Rochat ; "The British Empire would gain new strength from nursery floors" : depictions of travel and place in nineteenth-century British board games / Holly Nielsen ; Designing and using digital games as historical learning contexts for primary school classrooms / Juan Hiriart ; Grand theft longboat : using videogames and medievalism to teach medieval history / Katherine J. Lewis ; The great history conundrum : could immersive games enhance an undergraduate "skills" course? / Alex Moseley ; Play as a technique for history in higher education / Pat Cullum ; The heritage game / Luke Holmes ; Respawning the past / Robert Whitaker ; Playing against the past? : representing the play element of historical cultures in videogames / Adam Chapman ; Fantasies of control : modding for ethnic violence and Nazi fetishism in historical strategy games / Andrew J. Salvati ; Charlemagne at the Battle of Gettysburg : video games and the Middle Ages / Andrew B.R. Elliott ; History, fandom, and online game communities / Nick Webber and E. Charlotte Stevens ; Ye olde FAQ : the Darklands game, immersiveness and fan fiction / Alexander von Lünen ; Arnold Hendrick on Darklands / Matt Barton and Arnold J. Hendrick ; Shooting for accuracy : historicity and video gaming / Lisa Traynor and Jonathan Ferguson ; Modern warfare : Call of duty, Battlefield, and the World Wars / Chris Kempshall ; "Man Spielt Nicht Mit Hakenkreuzen!' : imaginations of the Holocaust and crimes against humanity during World War II in digital games / Eugen Pfister.

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