Notice bibliographique
- Notice
Type(s) de contenu et mode(s) de consultation : Texte noté : sans médiation
Titre(s) : Historia ludens [Texte imprimé] : the playing historian / edited by Alexander von Lünen, Katherine J. Lewis, Benjamin Litherland and Pat Cullum
Publication : New York, NY ; London : Routledge, 2020
Description matérielle : 1 vol. (XXIII-293 p.) : ill. ; 24 cm
Collection : Routledge approaches to history
Lien à la collection : Routledge approaches to history
Note(s) : Includes bibliographical references and index
"This book aims to further a debate about aspects of 'playing' and 'gaming' in connection
with history. Reaching out to academics, professionals and students alike, it pursues
a dedicated interdisciplinary approach. Rather than only focusing on how professionals
could learn from academics in history, the book also ponders the question of what
academics can learn from gaming and playing for their own practice, such as gamification
for teaching, or using 'play' as a paradigm for novel approaches into historical scholarship.
'Playing' and 'gaming' are thus understood as a broad cultural phenomenon that cross-pollinates
the theory and practice of history and gaming alike"
Sujet(s) : Histoire (discipline) -- Étude et enseignement -- Simulation, Méthodes de
Jeux vidéo et histoire
Jeux sérieux
Indice(s) Dewey :
907.1 (23e éd.) = Histoire - Enseignement ; 794.807 (23e éd.) = Jeux électroniques - Enseignement et recherche
Identifiants, prix et caractéristiques : ISBN 9780367363864. - ISBN 0367363860. - ISBN 9780429345616 (erroné). - ISBN 9781000692952
(erroné). - ISBN 9781000693317 (erroné). - ISBN 9781000693133 (erroné) (rel.)
Identifiant de la notice : ark:/12148/cb45788370z
Notice n° :
FRBNF45788370
(notice reprise d'un réservoir extérieur)
Table des matières : A quantitative study of historical videogames (1981-2015) / Yannick Rochat ; "The
British Empire would gain new strength from nursery floors" : depictions of travel
and place in nineteenth-century British board games / Holly Nielsen ; Designing and
using digital games as historical learning contexts for primary school classrooms
/ Juan Hiriart ; Grand theft longboat : using videogames and medievalism to teach
medieval history / Katherine J. Lewis ; The great history conundrum : could immersive
games enhance an undergraduate "skills" course? / Alex Moseley ; Play as a technique
for history in higher education / Pat Cullum ; The heritage game / Luke Holmes ;
Respawning the past / Robert Whitaker ; Playing against the past? : representing
the play element of historical cultures in videogames / Adam Chapman ; Fantasies
of control : modding for ethnic violence and Nazi fetishism in historical strategy
games / Andrew J. Salvati ; Charlemagne at the Battle of Gettysburg : video games
and the Middle Ages / Andrew B.R. Elliott ; History, fandom, and online game communities
/ Nick Webber and E. Charlotte Stevens ; Ye olde FAQ : the Darklands game, immersiveness
and fan fiction / Alexander von Lünen ; Arnold Hendrick on Darklands / Matt Barton
and Arnold J. Hendrick ; Shooting for accuracy : historicity and video gaming / Lisa
Traynor and Jonathan Ferguson ; Modern warfare : Call of duty, Battlefield, and the
World Wars / Chris Kempshall ; "Man Spielt Nicht Mit Hakenkreuzen!' : imaginations
of the Holocaust and crimes against humanity during World War II in digital games
/ Eugen Pfister.