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000 cam 22 3 450
001 FRBNF453614310000006
010 .. $a 9781442279131
010 .. $a 1442279133
035 .. $a OCoLC961008251
100 .. $a 20180118d2017 m y0engy50 ba
101 0. $a eng
102 .. $a US
105 .. $a ||||z 00|y|
106 .. $a r
181 .0 $6 01 $a i $b xxxe
181 .. $6 02 $c txt $2 rdacontent
182 .0 $6 01 $a n
182 .. $6 02 $c n $2 rdamedia
200 1. $a Gamification $b Texte imprimé $e a practical guide for librarians $f Elizabeth McMunn-Tetangco
214 .0 $a Lanham $c Rowman & Littlefield
214 .4 $d C 2017
215 .. $a xv, 131 pages $d 28 cm
225 |. $a Practical guides for librarians $v 31
300 .. $a Includes bibliographical references and index
327 1. $a Why games? ; Personalization ; Setting goals and objectives ; Designing your project ; Identifying partners and making a case ; Types of games ; Using games in instruction ; Game accessibility ; Games assessment ; Themes and predictions.
330 .. $a "Games can seemingly do the impossible: reach patrons and drive traffic to projects and services. But how can libraries use gamification and game elements to improve instruction and outreach and encourage the use of particular areas and services? In this book, readers will learn about how to structure game activities in order to best reach their patrons. Chapters devoted to topics such as personalization, goal setting, working with partners, games in instruction, and assessment illustrate some of the many ways games can affect libraries. Everything in this book is presented from a practical point of view--email templates, real-life examples, and scenarios. Games have a lot of potential for use in many different library services, and this book will help you decide how they will work best. Gamification: a practical guide for librarians will help you develop, implement, and evaluate game-style projects--from first seeds to eventual maturation--at your library."--Page [4] of cover
410 .0 $0 44266454 $t Practical guides for librarians $v no. 31
606 .. $3 11971050 $a Bibliothèques et société $2 rameau
606 .. $3 13318325 $a Bibliothèques $3 11950810 $x Marketing $2 rameau
606 .. $3 16598418 $a Gamification $2 rameau
676 .. $a 021.2 $v 23
700 .| $3 17708539 $o ISNI0000000464342480 $a McMunn-Tetangco $b Elizabeth $4 070
801 .3 $a US $b OCoLC $c 20180118 $h 961008251 $2 marc21
801 .0 $b DLC $g rda
930 .. $5 FR-751131010:45361431001001 $a 025.5 MCMU g $b 759999999 $c Tolbiac - Rez de Jardin - Littérature et art - Salle T - Libre accès $d N

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