Notice bibliographique
- Notice
Type(s) de contenu et mode(s) de consultation : Texte noté : sans médiation
Auteur(s) : Milburn, Colin (1975-....)
Titre(s) : Mondo nano [Texte imprimé] : fun and games in the world of digital matter / Colin Milburn
Publication : Durham, N.C. : Duke university press, ©2015
Description matérielle : 418 pages : ill. ; 24 cm
Collection : Experimental futures
Lien à la collection : Experimental futures
Comprend : Press start ; Just for fun ; Digital matters ; Tempest in a teapot ; Massively
multiplayer laboratories ; Weapons-grade cartoons ; Have nanosuit? Will travel
; Nanopolitanism ; My little avatar ; Game over? Play again?
Note(s) : Includes bibliographical references and index
"A playful expedition through the emerging landscape of nanotechnology, offering a
light-hearted yet critical account of our high-tech world of fun and games. This expedition
ventures into discussions of the first nanocars, the popular video games Second Life,
Crysis, and BioShock, international nanosoccer tournaments, and utopian nano cities.
Along the way, Milburn shows how the methods, dispositions, and goals of nanotechnology
research converge with video game culture. With an emphasis on play, scientists and
gamers alike are building a new world atom by atom, transforming scientific speculations
and video game fantasies into reality. Milburn suggests that the closing of the gap
between bits and atoms entices scientists, geeks, and gamers to dream of a completely
programmable future"--Publisher's description
Sujet(s) : Nanotechnologie -- Recherche
Gamification
Jeux vidéo -- Anthropologie
Indice(s) Dewey :
794.802 8 (23e éd.) = Jeux électroniques - Techniques, appareils et matériels
Identifiants, prix et caractéristiques : ISBN 9780822357292. - ISBN 0822357291. - ISBN 9780822357438. - ISBN 0822357437. -
ISBN 9780822376330. - ISBN 0822376334
Identifiant de la notice : ark:/12148/cb45034796j
Notice n° :
FRBNF45034796
(notice reprise d'un réservoir extérieur)