Notice bibliographique
- Notice
Type(s) de contenu et mode(s) de consultation : Texte noté. Image fixe : sans médiation
Titre(s) : Films and games [Texte imprimé] : interactions / edited by Deutsches Filminstitut - DIF e.V., Deutsches Filmmuseum
Publication : Berlin : Bertz + Fischer Verlag, ©2015
Description matérielle : 255 pages : color illustrations ; 29 cm
Comprend : Foreword / Claudia Dillmann ; Introduction / Andreas Rauscher ; Level 1. Approaches
: Playgrounds and spectacles: on the encounter between film and games around 1900
/ Britta Neitzel ; The Promethean impulse in the interactive feature film / Marcus
Stiglegger ; I wanna be like you / Petra Fröhlich ; From "ripe for film" to the
infinite loop / Boris Schneider-Johne ; Interview with Ron Gilbert ; Level 2. Adaptions
and Exchanges : Lost in adaptation or: film in the age of ludic reproduction / Andreas
Rauscher ; Interview with Jörg Friedrich, design director, YAGER ; Interview with
Uwe Boll ; Interview with Paul W. S. Anderson ; Level 3. Transmedia aspects of films
and games : Between "one for all" and "free for all": transmedia storytelling / Hans-Joachim
Backe ; The ludic screen or: the video game in the age of cinematic reproduction
/ Andreas Rauscher ; Machinima's potential / Michael Nitsche ; Interview with Jordan
Mechner ; Level 4. Aesthetics : Point of view and virtual camera / Benjamin Beil
; Playing with music: developments and potentials of composition for games / Peter
Moormann ; In the rhythm of space-images: architecture and art direction in films
and computer games / Marc Bonner ; Interview with Jan Klose, creative director, Deck
13 ; Interview with Dennis Schwarz, senior game designer, Crytek ; Level 5. Reflections
and representations : On dream girls and traumata: stereotypes in video and computer
games / Nina Kiel ; Trapped in virtual reality: fragments of a media reflection in
film / Svetlana Svyatskaya ; Level 6. Creative gaming: ludic mediations : Creative
gaming / Judith Ackermann ; Machinima: the computer game as a film set: on the creative
use of computer games in educational contexts / Vera Marie Rodewald ; Let's play
videos and gaming culture / Thomas Klein ; The emergence of a cultural memory under
the requirements of the internet / Andreas Lange ; Level 7. Game art : The computer
game in art discourse / Stephan Schwingeler ; When film leaves its image: metaleptic
reflections in computer games / Thomas Hensel ; Interaction with games by means of
emulation in the museum context / Jens-Martin Loebel ; Other places / Andy Kelly
; The "Citizen Kane" of video games / Steven Poole.
Note(s) : Published on the occasion of the exhibition "Films and Games, Interactions," Deutsches
Filmmuseum, Frankfurt am Main, July 1, 2015 to January 31, 2016. - Includes filmography (pages 244-249), gameography (page 250-251) and index
Autre(s) auteur(s) : Deutsches Institut für Filmkunde. Éditeur scientifique
Deutsches Filmmuseum (Francfort-sur-le-Main, Allemagne). Éditeur scientifique
Sujet(s) : Cinéma et jeux vidéo
Cinéma -- Esthétique
Adaptations
Indice(s) Dewey :
791.436 (23e éd.) = Cinéma - Aspects particuliers des films
Identifiants, prix et caractéristiques : ISBN 3865052428. - ISBN 9783865052421. - ISBN 9783865052414 (erroné)
Identifiant de la notice : ark:/12148/cb445115252
Notice n° :
FRBNF44511525
(notice reprise d'un réservoir extérieur)