Notice bibliographique
- Notice
Type(s) de contenu et mode(s) de consultation : Texte noté : sans médiation
Auteur(s) : Gossellin de Bénicourt, Grégory (1974-....)
Titre(s) : Create your own 3D games like pros [Texte imprimé] : with Blender Game Engine 2.76 / Grégory Gossellin de Bénicourt
Publication : Graulhet : Éditions Graziel, DL 2015
Impression : impr. en Angleterre
Description matérielle : 1 vol. (354 p.) : ill. en coul. ; 25 cm
Collection : Do & understand
Lien à la collection : Do & understand
Note(s) : Notice réd. d'après la couv.. - Webliogr. p. 349-351. Index
Sujet(s) : Blender (logiciel)
Jeux vidéo -- Programmation
Indice(s) Dewey :
794.815 1 (23e éd.) = Jeux électroniques - Développement de logiciels
Identifiants, prix et caractéristiques : ISBN 979-10-93846-01-9 (br.). - ISBN 979-10-93846-00-2 (erroné) : 39,90 USD
EAN 9791093846019
Identifiant de la notice : ark:/12148/cb444737971
Notice n° :
FRBNF44473797
Résumé : Reserved, for a long time, to a small circle of enthusiast developers, 3D is not yet
commonly used by independent video games development studios (the Indies). And it's
for a good reason: the entrance ticket is relatively high. Create a 3D game requires
a lot of knowledge because it's a multidisciplinary domain. In addition, software
are mostly overpriced and development times are much longer than for 2D games. With
this book, we want you to discover this vast field, with an introduction to the creation
of several types of games, arcade games such as "platform" for FPS (First-Person Shooter),
through adventure games or racing cars. We realize that it's difficult for a newbie
to make his first game, but we hope we'll give him the motivation to increase one's
knowledge with many tutorials and videos web-based. Before being a book on Blender,
this is primarily a book about video games creation. Ultimately, what better use of
a computer can we expect that the creation of his own universe and the possibility
to see it live and grow? Limited only by imagination... Game is entertainment, but
it's also a great tool for learning. The "Serious Games" and edutainment games have
a great future ahead of them. The author discovered the computer through the Amstrad
CPC 464 and a book "Adventure Game Writers Handbook for CPC" written by Jörg Walkowiak.
For that reason, his first book is dedicated to this topic. Passionate about game
development and player, he wanted to pay tribute to all those games that have revolutionized
the field. With this book, the author hoped that young people can find more enjoyment
in creating games than playing them. Computer engineer by training, he has created
two video games that have been published in France, Germany and the United States.
He hosts a blog on video game creation, with a particular attention to game engines
and 3D graphics: www.benicourt.com. [source éditeur]