Notice bibliographique
- Notice
Type(s) de contenu et mode(s) de consultation : Texte noté : électronique
Auteur(s) : Gee, James Paul
Titre(s) : Unified discourse analysis [Texte électronique] : language, reality, virtual worlds, and video games / James Paul Gee
Publication : London ; New York : Routledge, Taylor & Francis Group, 2015
Description matérielle : 1 ressource dématérialisée
Note(s) : Discourse Analysis is becoming increasingly "multimodal", concerned primarily with
the interplay of language, image and sound. Video Games allow humans to create, live
in and have conversations with new multimodal worlds. In this ground-breaking new
textbook, best-selling author and experienced gamer, James Paul Gee, sets out a new
theory and method of discourse analysis which applies to language, the real world,
science and video games. Rather than analysing the language of video games, this book
uses discourse analysis to study games as communicational forms. Gee argues that language,
science, games and everyday life are deeply related and each is a series of conversations.
Discourse analysis should not be just about language, but about human interactions
with the world, with games, and with each other, interactions that make meaning and
sustain lives amid risk and complexity. Written in a highly accessible style and drawing
on a wide range of video games from World of Warcraft and Chibi-Robo to Tetris, this
engaging textbook is essential reading for students in discourse analysis, new media
and digital culture.--Publisher website.
Sujet(s) : Jeux vidéo -- Psychologie
Identifiants, prix et caractéristiques : ISBN 9781315774459
Identifiant de la notice : ark:/12148/cb43902531k
Notice n° :
FRBNF43902531
(notice reprise d'un réservoir extérieur)
Table des matières : Introduction -- Conversations: Language, Worlds, and Games -- Avatars and Affordances
-- The Things We Can Be -- Syntax and Semantics -- Situated Meaning -- An Interim
Summary -- A Unified Theory of Discourse Analysis -- Chibi-Robo -- Metal Gear Solid
-- Projective Identity -- Avatars and Big "D" Discourses -- Reading: Non-Responsive
Media -- Alignment and Development.