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Type(s) de contenu et mode(s) de consultation : Texte noté : électronique

Auteur(s) : Gee, James Paul  Voir les notices liées en tant qu'auteur

Titre(s) : Unified discourse analysis [Texte électronique] : language, reality, virtual worlds, and video games / James Paul Gee

Publication : London ; New York : Routledge, Taylor & Francis Group, 2015

Description matérielle : 1 ressource dématérialisée

Note(s) : Discourse Analysis is becoming increasingly "multimodal", concerned primarily with the interplay of language, image and sound. Video Games allow humans to create, live in and have conversations with new multimodal worlds. In this ground-breaking new textbook, best-selling author and experienced gamer, James Paul Gee, sets out a new theory and method of discourse analysis which applies to language, the real world, science and video games. Rather than analysing the language of video games, this book uses discourse analysis to study games as communicational forms. Gee argues that language, science, games and everyday life are deeply related and each is a series of conversations. Discourse analysis should not be just about language, but about human interactions with the world, with games, and with each other, interactions that make meaning and sustain lives amid risk and complexity. Written in a highly accessible style and drawing on a wide range of video games from World of Warcraft and Chibi-Robo to Tetris, this engaging textbook is essential reading for students in discourse analysis, new media and digital culture.--Publisher website.


Sujet(s) : Jeux vidéo -- Psychologie  Voir les notices liées en tant que sujet


Identifiants, prix et caractéristiques : ISBN 9781315774459

Identifiant de la notice  : ark:/12148/cb43902531k

Notice n° :  FRBNF43902531 (notice reprise d'un réservoir extérieur)



Table des matières : Introduction -- Conversations: Language, Worlds, and Games -- Avatars and Affordances -- The Things We Can Be -- Syntax and Semantics -- Situated Meaning -- An Interim Summary -- A Unified Theory of Discourse Analysis -- Chibi-Robo -- Metal Gear Solid -- Projective Identity -- Avatars and Big "D" Discourses -- Reading: Non-Responsive Media -- Alignment and Development.

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ACQNUM-748
support : document électronique dématérialisé