Notice bibliographique
- Notice
Type(s) de contenu et mode(s) de consultation : Texte noté : sans médiation
Auteur(s) : Kocurek, Carly A.
Titre(s) : Brenda Laurel [Texte imprimé] : pioneering games for girls / Carly A. Kocurek
Publication : New York ; London ; Oxford : Bloomsbury academic, an imprint of Bloomsbury publishing
Inc,, 2017
Description matérielle : xv, 165 pages : illustrations ; 22 cm
Collection : Influential video game designers
Lien à la collection : Influential video game designers
Comprend : 1 Introduction ; 2 "Even if it Means Shipping Products in Pink Boxes": Research-driven
Design ; 3 Aristotle and HCI: Computers as Theatre in Theory and Practice ; 4 "Friendship
Adventures for Girls": A Pre-History of Emotion Games ; 5 In Her Own Words ; 6 The
Dangers of Being a Crash Dummy ; Gameography with Megan Boeshart Burrelle ; Works
Cited ; Index.
Note(s) : Includes bibliographical references and index
"Brenda Laurel is best known for her work with Purple Moon, the pioneering game company
she cofounded in the 1990s. Purple Moon's games were based on years of research Laurel
completed in an effort to understand why computer games seemed to be of so little
interest to girls. Using diverse archival sources such as trade journals, newspapers,
and recorded interviews, alongside Laurel's completed games and own writings and an
original interview with Laurel herself, this volume offers insight into both the early
development of the games for girls movement of the 1990s and the lasting impact of
Laurel's game design breakthroughs. In her work with Purple Moon, Laurel drew on her
background in theatre as well as her expertise in human computer interaction and qualitative
research. By relying on this interdisciplinary background, Laurel made significant
contributions to our understanding of the design and development of games as a medium
for emotional rehearsal and storytelling. Additionally, her dedication to research-informed
design has had a longstanding impact as companies and designers increasingly rely
on audience research and metrics to shape their practices. The newest in Bloomsbury's
Influential Video Game Designers series, Carly Kocurek highlights the contributions
of a designer whose work has had a profound impact on the development of both games
for girls and empathy games" ; "Offers insight into the early development of the games
for girls movement of the 1990s and the lasting impact of Brenda Laurel's game design
breakthroughs"
Sujet(s) : Laurel, Brenda (1950-....)
Jeux vidéo -- Design -- Histoire
Jeux pour filles
Genre ou forme : Biographie
Indice(s) Dewey :
794.809 2 (23e éd.) = Jeux électroniques - Biographie
Identifiants, prix et caractéristiques : ISBN 9781501319785. - ISBN 1501319787. - ISBN 9781501319778. - ISBN 1501319779. -
ISBN 9781501319792 (erroné). - ISBN 9781501319808 (erroné)
Identifiant de la notice : ark:/12148/cb453105008
Notice n° :
FRBNF45310500
(notice reprise d'un réservoir extérieur)